using UnityEngine;
using System.Collections;

public class DialogText : MonoBehaviour
{
	public string[] texts;
	public bool isConclusion;
	public bool isNewMission;
	public bool needAnswer;
	public int Answer;
	public string message;
	public GameObject missionNew;
	public GameObject objDesactive;
	public Vector3 positionForCam;
	public string sceneLoad;
	public Loading load;
	public GameObject objLoad;
	public GameObject save;
	public bool Retributivista;
	public bool isObjetiva;
}
